
Theres is no a single youtube video that shows a real difference between the two interfaces, somethines dx9 looks even better than dx11. Its a shame to know DEMUL plans for DX9, when directx 11 relevance on gaming evolution means almost nothing. > are still only being rendered at the standard 640x480.Īny possibility for open-source and a Linux port at some point in the future?
Demul dc.zip download full#
> Rendering is broken, no matter what resolution i set it to, the games in full screen It's appreciated.ĬaHe3 just a quick question my fried.can you tell me what if any racing games are now functioning and run properly with decent speed? Furthermore, is support for force feedback steering wheels in the emu?įinally there's a option to auto-start games in fullscreenĪlso you can stretch games to fit screen, which wasn't possible before.Īlso all the model 3 games crash when you load them, I just want to say thank you to CaH4e3 for this amazing emu and your hard efforts. Update: Still not perfect, even we play on fullscreen is bad. > for naomi2 games on DX11 plugin it is better to disable "Auto Sort" mode. Rendering is broken, no matter what resolution i set it to, the games in full screen are still only being rendered at the standard 640x480. Thanks to you and the rest of your team i cant wait to try it out. in FBA emulator, otherwise very nice stuff.įor naomi2 games on DX11 plugin it is better to disable "Auto Sort" mode. The GUI gets nicer, specially the Demul logo pleases me! More of that, like selection between available and not available games, like e.g. Slackware Linux 14.2 beta 2/Fluxbox 1.3.7 So it's pointless :P no cave, no model 3. I'd say more like removed in line with MAME. this build is not listing the "CAVE 3RD GENERATION" games (cave3rd).

VMS: added default vms file to all ports NET: new proprietary network plugin added NAOMI: added jvs standart touchscreen emulation (Touch De Uno! 2) NAOMI: added M1/M2/M3/M4 decompression implementation, now all protections are emulated (thanks to Adnreas Naive, Deunan Knute, MAME and DU teams) MODE元: added little improvements, still no sound, not a priority since supermodel is here GUI: new VMS manager merged with maple devices, menu rearranging GPU: new DX11 two-pass postfilters, texture conversion on the GPU GPU: new DX11 translucent modifiers, aspect ratio support with hotkeys GPU: new DX11 object list multi-layered render simulation GPU: new DX11 plugin featured order-independency transparency GDR: added support for filenames with spaces to GDI CORE: removed redundant gpu/spu multi threading CORE: new sh4/ppc cores, improvements, bugfixes DX11 support for Naomi 2 still imperfect and have some known issues, don't bother with that. Not much work was done on the Naomi 2 subsystem too, there is no significant changes, just a little bit of fixes. No, model 3 emulation still in the same state (except some overall graphics and compatibility improvements, made previously) all work currently suspended in favor to much more active supermodel emulator. Now we have our proprietary netplay plugin, too new to work fine, and totally untested, so you are welcome to try. The rest is the sound subsystem have some bug fixes, improving known problems. Emulator is now support 7zip romsets for the bioses and arcade systems, most of the protection/encryption formats for the arcade systems, many many new romsets added during last year and many previously unsupported games or game controllers now are supported. Further development of the DX9 plugins is stopped for now.Īnd finally overall interface and usability changes. From this version old DX9 GPU plugins (DXv3 and DXLegacy) are obsolete, although they are still supported and included in current package.

Second significant change is that GPU subsystem now migrated to the DX11 interface (currently DX10-capable GPU is enough). There is not so much visible changes for more than year of work, but much more internal changes, overall compatibility and graphics quality.įirst of all, the new SH4 core now have full MMU support for interpreter/dynarec modes, which is slightly improved compatibility and allow to run most of the WinCE games fast enough to play.
